

The caster sets free all souls currently captured in carried soul gems. The caster creates a protective shield that negates a great amount of physical damage and negates up to points of spell damage. The recipient is surrounded by an aura that slowly restores health for seconds. Requirements: Lifetime Bounty points of spell damage. Trading is 20% harder, spells cost 15% more magicka, skills improve 15% slower, and power attack stamina cost is 15 pts higher. Divine shrines can cure diseases but blessings remain permanently blocked. Repentance for past crimes grants a little mercy. Your arcane wards are 25% more effective, absorb 25% Magicka from hostile spells, and cost 5% less Magicka to cast. Spells that affect the Undead and Daedra are 10% more effective and last 25% longer.

Healing spells restore both health and stamina. Master spells cost 55% less magicka, and improve 5% per skill level. You've acquired one Restoration spell from the Master tier. Expert spells cost 55% less magicka, and improve 4% per skill level. You've acquired two Restoration spells from the Expert tier. Adept spells cost 55% less magicka, and improve 3% per skill level. You've acquired two Restoration spells from the Adept tier. Apprentice spells cost 55% less magicka, and improve 2% per skill level. You've acquired two Restoration spells from the Apprentice tier. Novice spells cost 55% less magicka, and improve 1% per skill level.

You've acquired two Restoration spells from the Novice tier. lower level enemy undead wont be able to get near to you in order to be able to hit you with theit melee weapons. With the offensive sun spells, turn spells and healing aura's to keep yourself topped up. In Wildlander, restoration is a insanely useful school of magic to level if you plan on doing anything near undead.
